//================================================================================================================
// This file consists just of defines - so should be safe to edit.
// values of 1 enables a patch and 0 disables
//




// The first option turns on the flashing runway/taxiway runway markings fix
// The second is a tiny tweak to the way the yellow and white runway markings overlay each other

#define TAXIWAY_PATCH 1
#define MARKINGS_PATCH 1


// Experimental Section
//
// Whilst these should fix the problem I describe I cannot be 100% sure that
// they won't make some other object on the screen
// Look odd/disappear/become strangely transparent!
//
// Note that these are no ENABLED by default - as noone has reported problems
// you need to turn them off if you dont want them




// Fix for airport chain fences that become opaque at certain angles -
// Friday Harbor is a good example of this

#define OPAQUE_FENCES_PATCH 1


// Bodge fix for progressive taxi - they are red not yellow mind
#define PROG_TAXI_PATCH 1


// Fix for night transparent bridges and buildings
// Most bridges and some other scenery disappears at night - it actualy fades away as the sun sets!

#define NIGHT_PATCH 1

// Try and restrict above change to just shaders that I have seen badly affected
// I think its better left as zero - tower bridge disappears if its one!

#define NIGHT_STRICT 0